Player Profile
Ian Abando
The art department creates the visual boundaries of a story, and Ian Abando works at the intersection of stylized animation and narrative world-building. His recent contributions bridge the gap between action-oriented adventure and period-inspired craft.
In My Dad the Bounty Hunter, Abando focuses on the mechanics of character-driven space opera. His work in Blue Eye Samurai shifts toward the meticulous textures required for a historical revenge epic. These two projects demonstrate a range in environmental design, highlighting a technical approach to defining where characters exist.
Dept
Art
Cast
0
Crew
3
Behind the Camera
As Crew
Storyboard Artist
Director